General Godot project structure

One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most and after trying some of them I wanted to write down somewhere what I’m sticking with.

The first place to look for is, of course, the official Godot documentation on Project organization; along with project structure discussion, also comes with best practices for code style and what-not. I don’t like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it’s a really good starting point, for example it tells you to use:

Where I would prefer to have more modularity, for example:

It might look like it’s more work, but I prefer it like this. I wish this site was still available, as I got most of my ideas from there and was a pretty good resource, but apparently the owner is not maintaining his site anymore; but there is this excelent comment on reddit which shows a project/directory structure more in line with what I’m currently using (and similr to the site that is down that I liked). I ended up with:

And so on, I hope the idea is clear. I’ll probably change my mind on the long run, but for now this has been working fine.

By David Luévano

Created: Sun, May 22, 2022 @ 01:16 UTC

Modified: Tue, May 24, 2022 @ 04:35 UTC